How To: Hard Hits

Many beginners and also often more advanced players have problems with doing hard shots or placing their shots in general. Being able to do hard, full court shots is often enough to get out of the bronze area. At the end of this guide I will provide you a video with in game examples. Hard […]

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Text Tutorial: Fast Kick Off

Before you practice the fast kickoff, you must first know a few things (don’t feel offended if it sounds trivial to start, but it gets better the longer I go on): Boosting is a transitional speed gaining mechanic, which increases your acceleration. It is the fastest way to get to supersonic by its lonesome. Dodging […]

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Optimal Controller Settings

Most move air roll to L1. I play claw (index finger for Circle, thumb for rest), but if you can’t do that, I suggest Boost to R1. Also, powerslide to L1 isn’t a bad idea (I just couldn’t get used to reversing with my left middle finger). This is a checklist of things that you […]

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Why the Octane?

Often you see players bringing up the discussion of which car is the best and why. Most discussion only focus on car stats, while this post is meant to light some other potentially important points why certain cars are so popular (to be exact the Octane). It will partly overlap with SirTimbers’ excellent video The […]

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Guide to the Metagame

My post about hard clears gained a lot of support and people thought I should put out a comprehensive list of some tips. I think instead I’m going to start a series of guides for understanding the metagame and hopefully to help people reach their highest level through strategic and deliberate play. Since my tips […]

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Guide to Map Awareness

This guide is meant for advanced players who understand the basic principles of the game, have satisfactory knowledge of the car and its controls and possess the sufficient skills in boost management, ball control and related basics and mechanics. Map awareness as a term is broad; it can translate to multiple different things for other […]

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Guide to Boost Management

Pick-up based design Boost management is one of the essential tools of every Rocket League player. This guide explains the background of the design and provides information regarding boost, its management and how to best utilize different aspects of it. For Rocket League, boost is a pick-up based design, creating resource limitations that are positional. […]

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Strategy Guide: Doubles

The intention behind this strategy guide is to discuss Doubles, 2 versus 2 as a game mode, establish basis on the essential baseline strategies and create a meta-level analysis, in order to provide its readers with insight on the game mode and provide a deeper level of knowledge. As such the text is not intended […]

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Positioning and Rotation

This should be your Bible. The post on the front page is not how the majority of teams rotate at higher ranks, and it should not be how players at lower ranks learn to rotate. I believe it encourages ineffective behaviors, such as two players bunched up in the corner and nobody ready for a […]

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Freeplay Training Guide

Welcome to my freeplay guide! In this guide I’m going to describe the drills I use in freeplay and other training modes and explain the reasoning behind them. Hopefully, this guide will help you train and improve! Why train? If you watch a pro player’s stream you will see that they spend a lot of […]

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