The intention behind this strategy guide is to discuss Doubles, 2 versus 2 as a game mode, establish basis on the essential baseline strategies and create a meta-level analysis, in order to provide its readers with insight on the game mode and provide a deeper level of knowledge. As such the text is not intended as an educational tool for beginners, but an attempt to provide more of an additional insight to expert players who have already mastered all the basics.

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Defining doubles as a game mode

Doubles is potentially the most demanding out of all game modes due to its heavy reliance on positioning, and as such requires constant evaluation of the situation from the future-oriented perspective. Players need to be aware of all the potential situations which might lead to a goal, and position in advance to close those gaps, and at the same time attempt to establish ball control in order to gain the offense. Much like in one versus one, offense focuses on attempt to remove your opponents from play. As such doubles is a mix of one versus one’s punishment-game, where you attempt to capitalize on your opponents mistakes by throwing them out of the play and position based three versus three’s tempo- based pressure oriented game.

Due to having only two players on the field for each side, there’s more room for ball control, and as such ball control should always be capitalized. The most common mistake for players is the unnecessary forfeit of ball control, when in essence the whole game mode is based on maintaining the control of the match.

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Establishing of ball control

Ball control is typically gained either via forfeiture or intercept. Forfeiture means the opponents give up on the ball, and begin position themselves on the defense. Ball control gained via means of intercept is by making a touch on the ball whilst opponents possess the control, thus the ball ends up in defending teams control. Ball control is one of the most crucial aspects of doubles, and when the control is gained, the controlling team should attempt to build offense; Remove opposing team member, or members from play in order to gain a gap in the defense that allows them to score. As by standard players position in future-oriented perspective, as such moving the ball to a location where its easily accessed by the opposing team means immediate forfeiture of ball control, and as such should be avoided at all costs. If ball control is not immediately contested, the team on offense has time to construct a scenario that more than likely results in a goal. As such ball control should be contested immediately when the situation favors it. Players should never challenge ball control on the terms of the offensive team, but on the situations that favor the defender.

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Challenging and 50/50’s

Challenging as a term in this text refers to a situation where a defending teams member attempts to intercept the ball from the opposing team; it differs from 50/50 in such way that intercept can happen regardless of immediate presence of opposing teams member. 50/50’s as a term is used to describe a situation where two players collide on the same time, or almost immediately after a ball touch from either team’s player.

Patience is a virtue as a saying translates perfectly to ball challenging and 50/50’s. It is not uncommon for players to extend their aggression in order to challenge a ball that is in heavily favor of the opposing team, as such the chances of losing the challenge are greater; This is especially critical for the defending team, as if challenge is lost, it typically leads to out-positioning of a team member, thus its suggestable that over-aggression is not commonly used, but rather saved for the desperate measures where player considers no other future situation feasible. The defending team needs to pick a moment where challenging the ball favors their team, and the chances of intercept are high. The offensive team should attempt to enforce defending team to extend their aggression for situations where their challenges are weak, and as such easily won. Capitalizing on opponent’s over-aggression is one of the key aspects in gaining access to a situation where goals can be made with little or no resistance from the defending team.

Results of 50/50’s can be placed in three categories: win, draw and loss. Winning a 50/50 means the ball control either remains or is gained by the team, drawing means that the ball control does not change immediately after the collision, losing means the ball control is lost or not gained as a result of the 50/50. As it is for challenges, the defending team needs to wait for a situation where the chances of winning a 50/50 are high, since either drawing or losing the 50/50 translates to opponents keeping the ball control, and typically out-positioning the other defending member. However, drawing is sometimes a valid strategy if the defending teams other member has the means to gain access to a better situation to challenge the ball or a high possibility of intercept. However this puts the defending team at risk, if the challenge fails, both players are out-positioned, and as such in heavy disadvantage to defend their goal.

In offense, i.e. the team who maintains ball control, the only 50/50 they should avoid is a situation where the offensive teams member suspects they might lose the 50/50, as drawing allows them to retain the ball control. If such 50/50 is suspected to happen, it’s better for the offensive teams member to forfeit the 50/50, as typically a defending member challenging the ball has no time to react to the fact that the ball is suddenly forfeited, resulting in a scenario where the ball is placed in a location not intended by the defending team, allowing the offensive team to retain the ball control and at best remove one or both defenders from play.

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Positioning and Rotations

Positioning is the single most important aspect of Doubles, and unless both teams are on the same skill level of positioning, the victor is clear. The flow of the match requires constant evaluation and as such positioning should be always done in advance, not according to the current situation, but the most likely scenario from future-oriented perspective. Skill in positioning typically comes over time to every player, but even on the highest levels there are typical mistakes which players should avoid; The first being over-aggression of the defending team via positioning, where both members of the defending team are too high on the field, allowing a direct shot towards the goal which cannot be physically blocked by either of the teams members. As such it is required that the other defending teams member remains in the vicinity of the goal in a way that the player is capable of blocking any potentially incoming shot, as such blocking the scoring attempts and enforcing the opponents to move towards your goal, allowing the other defender to challenge the ball control. This is most easily done by sending the other team member back on the field in case your team has no ball control.

The second mistake is to place both defending players on the same position, where their only choice of defending the goal is to challenge the same ball, this typically leads to high disadvantage for the defender. This is most easily avoided by the other defender securing the goal whilst the other challenges the ball.

Rotations for defense is a crucial aspect. Rotations in this text describe a situation where players switch positioning and their intended roles for the positions. Immediately where a defending team’s member gets out-positioned in a way that challenging the ball is no longer feasible, the player should retreat to the goal in order to allow the other defender to challenge the ball whilst the defending team’s goal remains secure. Secured goal in this text is used to describe a situation where any incoming shot from that current situation can be reached and blocked by the defending team’s member.

The offensive teams positioning can be categorized into two roles: The ball controller and the support. The ball controller keeps positioning in order to maintain the ball control until a pass or an attempt for goal can be made, the support aligns in order to be capable of reaching a pass to either become the ball controller, attempt a goal or in case of potential loss of ball control retreats to defense in order to secure the goal. The supporting offensive members positioning is the most difficult role, as player must predict correctly the future situation or their team is placed on disadvantage. As such in case the supporting player is not sure of the outcome of the situation, the player should always remain in position which allows securing of the goal in case ball control is lost. Rotations for offensive team typically happen via a pass of ball control or if the ball control is not challenged players can switch the roles via passing of the ball control. The ball controller always becomes the support when in no longer in close vicinity of the ball.

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Boost Management

The basics of boost management are covered by this guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=544526380

Boost management in Doubles by standard requires evaluation when the gathering of the boost is feasible. The goal must remain secured whilst players attempt to refill the boost as defenders. For team on offense the support must always maintain the position and only extend or create a gap in the positioning when the situation allows it. The ball controller can access boost by moving the ball in directions that allow the player to gather boost.

Original Post : Here

Author boostingpros
Published
Categories Rocket League

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